Marko Namen's profile

Veil of Shadows (Game Concept Art)

                              Website               Sketchfab             ArtStation
Stills of the final design.
Stills of the final design integrated into Sketchfab.
Still of the final design.
Initial color blocking phases and rough pass of the concept.
Second and final detail pass and character integration.
Maya integration and final Sketchfab lighting process.
After conceptualizing and creating "Veil of Shadows" this semester, much was learned about myself as an artist and my abilities. The development process included many stages: 

1. Research concept piece ideas and art styles.
2. Initial concept ideation and brainstorm sketches.
3. Color blocking and initial character and environment design.
4. Detail passes, focusing on fine-tuning the art style and creating depth in the scene.
5. Integration into Maya using planes and shadow box creation. 
6. Final integration into Sketchfab, adding lighting and post-processing.​​​​​​​
I would like to thank my friends and family who always offered continued support and honest feedback throughout the creation of the piece. ​​​​​​​
Lastly, thank you to Professor Nick Heitzman, who never failed to offer valuable feedback, inspirational ideas, resources, and support throughout the process.
Veil of Shadows (Game Concept Art)
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Veil of Shadows (Game Concept Art)

Step into the luminous world of “Veil of Shadows,” where light is life and shadows harbor secrets untold. In this captivating side-scrolling plat Read More

Published: